
Hello, I'm a programmer living in Kyoto, Japan.
I'm studying for a PhD in computational linguistics, focussing on comparable corpora at Kurohashi & Kawahara Lab at Kyoto University.
I'm passionate about language and making games.
In my spare time I make games!
Naovatar is a robot-based interactive story game created in a weekend for Global Game Jam '13.
Like a mix between a text-based adventure and an audio book, the robot NAO describes his surroundings in the imagined world using speech, sound and gestures alone, making players imagine the world.
Players interact with the game using speech and touch to direct NAO through the story and solve puzzles.
Read more about development →
Home Run is a 4-player button-mashing party game that I made with some friends, for the TIGSource Sports competition.
Choose from salarymen, salarywomen, sumo and full English breakfast, then sprint along the platform to catch your train before the doors close!
Written in Lua and Löve in just under a month, it was so much fun to make.
Read more about the development process →
Boco is a Mayan-themed iOS puzzle game I made with a friend. It's the first game I ever published!
I did initial programming and prototyping, but ended up spending most of my time on graphics. Yay for programmer art!
I made KDict, a Korean dictionary anyone can edit. It uses node.js and MongoDB. It's unreleased and unlikely to be so in the future but the source is available on Github.
A tool for learning Korean numbering and counters called Kount.
Back in the day I made a Ruby gem for the World of Warcraft Armory, it even has a silly web-2.0 name, Wowr.
趣味でゲームを開発しています!
Naovatar(ナオバター)はロボットで楽しむ対話型ストーリーゲーム。Global Game Jam '13で週末で作りました。
昔のテキストアドベンチャーとアウディオブックが混ぜたゲームで、NAOロボットがプレイヤーが見えない世界を言葉、ジェスチャーとサウンド・エフェクトだけで語る。プレイヤーは想像力を利用する。
音声認識とタッチでプレイヤーはNAOを手伝って、パズルを解いて、見えない世界に導く。
ホームランは友達と一緒に作った4プレイヤーのパーティーゲームです。TIGSourceスポーツテーマゲーム開発大会のために1ヶ月で作りました。
サラリーマンとOLがホームで走って、電車に飛び乗るゲームです。
LuaとLöveで書いています。
開発について色々書きました (英) →
Bocoは友達と一緒に作ったマヤンっぽいiOSパルゲームです。私が初めて出版したゲームです。
最初はプロトタイプの作成を担当していましたが、最後はグラフィックを担当していました。Programmer art!
취미로 게임 개발 해요!
Boco는 마야 테마 퍼즐 게임. 친구와 개발 했어요. 처음으로 출판한 게임이에요!