Hello, I'm a game programmer living in Paris, France.
I'm a gameplay and UI programmer, with a experience in C++, C#, CG shaders, as well as scripting languages like Ruby, Perl and Lua. I can also whip stuff up in Photoshop.
I'm also a bit of a design and typography nerd.
In a small team, I worked alongside the lead programmer as the gameplay programmer to create a variety of systems:
There were only three full-time programmers including myself, so I had some varied responsibilities:
Nova-111 is a sci-fi themed turn-based adventure game with a twist of real-time action! Fighting aliens in space for Science!
I was contracted by Funktronic Labs to write the overall story and dialogue for the player's witty British companion and others. I played through each level and placed dialogue triggers for lines to edify and entertain the player.
I took part in NaNoWriMo 2015 and over the course of November I wrote a short story of around 5,000 words. Copy-pasted Across The Universe is a science fiction comedy in the same vein as The Hitch-hiker's Guide to the Galaxy. It follows Steph, a programmer who is accidentally teleported to an alien space station.
Video Game UIs is a blog I write that is "part reference, part discussion, all gifs". It aims to create a resource for UI designers and programmers to be able to reference when designing the UI for new games.
Like a mix between a text-based adventure and an audio book, the robot NAO describes his surroundings in the imagined world using speech, sound and gestures, making players imagine the world.
Players interact with the game using speech and touch to direct NAO through the story and solve puzzles.