Ben Humphreys

Ben Humphreys small photo

Hello, I'm a game programmer living in Paris, France.

I'm a gameplay and UI programmer, with a experience in C++, C#, CG shaders, as well as scripting languages like Ruby, Perl and Lua. I can also whip stuff up in Photoshop.

I'm also a bit of a design and typography nerd.



UI Programmer
Vampyr small

I am working at Dontnod Entertainment on Vampyr as a UI programmer.

Monster Boy

Gameplay Programmer
Monster Boy small

Monster Boy and the Cursed Kingdom is a HD side-scrolling action adventure game written in C++ that I'm working on at Game Atelier.

In a small team, I worked alongside the lead programmer as the gameplay programmer to create a variety of systems:

  • I was responsible for implementing the player's special abilities, and most enemy behaviours, making them react to the player in challenging and interesting ways.
  • I also created the equipment and shop menus
  • I added Lua scripting to the existing engine to allow designers to create triggers and quests.


UI & Tool Programmer
IA/VT small shot

IA/VT is a rhythm game written in C# and Unity3D that I worked on at Opus Studio.

There were only three full-time programmers including myself, so I had some varied responsibilities:

  • I created the music video director system that showed the character, animations and special effects behind the rhythm game. I created a workflow that allowed artists to set up timelines of camera changes, full-screen effects, character animations and special effects.

  • As part of the music video system, I wrote CG shaders to implement the concepts created by artists.
  • The main character had a large number of outfits and animations, I created the system to split them up, load them quickly and asynchronously with the Vita's limited resources.
  • I also created the majority of the main menu system and skinnable in-game UI.



Nova-111 small logo

Nova-111 is a sci-fi themed turn-based adventure game with a twist of real-time action! Fighting aliens in space for Science!

I was contracted by Funktronic Labs to write the overall story and dialogue for the player's witty British companion and others. I played through each level and placed dialogue triggers for lines to edify and entertain the player.


I took part in NaNoWriMo 2015 and over the course of November I wrote a short story of around 5,000 words. Copy-pasted Across The Universe is a science fiction comedy in the same vein as The Hitch-hiker's Guide to the Galaxy. It follows Steph, a programmer who is accidentally teleported to an alien space station.

Video Game UIs small icon

Video Game UIs is a blog I write that is "part reference, part discussion, all gifs". It aims to create a resource for UI designers and programmers to be able to reference when designing the UI for new games.


Designer, Writer
Naovatar small icon

Naovatar is a robot-based interactive story game that I created with Angelica Lim, in a weekend for Global Game Jam '13.

Like a mix between a text-based adventure and an audio book, the robot NAO describes his surroundings in the imagined world using speech, sound and gestures, making players imagine the world.

Players interact with the game using speech and touch to direct NAO through the story and solve puzzles.