Ben Humphreys ベン・ハンフリス

Ben Small

Hello, I'm a game programmer living in Tokyo, Japan.

I work at Opus Studio as a programmer, and I make games in my spare time.

I'm also a recovering language and typography nerd.

Blog Twitter Email


When I'm not making games at work, I make games in my spare time.

Castles is the name of a game I'm creating in my spare time. I'll post more about it soon.

Naovatar is a robot-based interactive story game that I created with Angelica Lim, in a weekend for Global Game Jam '13.

Like a mix between a text-based adventure and an audio book, the robot NAO describes his surroundings in the imagined world using speech, sound and gestures, making players imagine the world.

Players interact with the game using speech and touch to direct NAO through the story and solve puzzles.

Read more about development →

Home Run is a 4-player button-mashing party game that I made with some friends, for the TIGSource Sports competition.

Choose from salarymen, salarywomen, sumo and full English breakfast, then sprint along the platform to catch your train before the doors close!

Written in Lua and Löve in just under a month, it was so much fun to make.

Read more about the development process →

Boco was a Mayan-themed iOS puzzle game I made with a friend. It was the first game I ever published!

I did initial programming and prototyping, but ended up spending most of my time on graphics. Yay for programmer art!

The game has since been removed from iTunes as we didn't make any money and it wasn't worth renewing the iTunes fee.

Other stuff

I made KDict, a Korean dictionary anyone can edit. It uses node.js and MongoDB. It's unreleased and unlikely to be so in the future but the source is available on Github.

A tool for learning Korean numbering and counters called Kount.

Back in the day I made a Ruby gem for the World of Warcraft Armory, it even has a silly web-2.0 name, Wowr.



Blog Twitter Email



Naovatar(ナオバター)はロボットで楽しむ対話型ストーリーゲームGlobal Game Jam '13で週末で作りました。



開発について (英) →




開発について色々書きました (英) →


最初はプロトタイプの作成を担当していましたが、最後はグラフィックを担当していました。Programmer art!



韓国語助数詞 トレーニングツールKountも開発しました。

大昔にWorld of WarcraftのためのRuby gemを開発しました。Wowrと言います。